using System;

namespace PocketPC_AdventureGame
{
	/// <summary>
	/// Summary description for GameActions.
	/// </summary>
	public interface GameActions
	{
		void PickUp(GameObject obj) ;

		void ShowText(String message) ;

        void SwitchScreen(Exit exit);

        Location GetLocatationAt(int x, int y);

        Location FindClosestLocation(int x, int y);
    }
}
